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Camelot unchained payment model
Camelot unchained payment model




Crafting will be a slower process than most other MMORPGs and you will have to want to be a high level crafter in order to succeed. Mark Jacobs: If you mean alts for crafters, yes. Question: You are going for player driven economy, player driven world and story - sounds a little like EVE to me. By carefully balancing these costs against payment from the Realm for doing combat, we can maintain a fairly stable economy where prices don’t increase dramatically over time." "Costs like the maintenance of ships and caravans, the hiring of NPC assistants, and the extra land plots for storage and shops take a significant amount of money out of the economy in order to minimize inflation.The basic items you need in order to play the game should be readily available at moderate prices just about anywhere you can find a crafter, but you can expect it to take more money and effort if you want every piece of your equipment to be perfectly created to suit your exact specialization." "As a combat character, if you don’t want to worry about the economy much, you don’t have to.No auction house also means no instant item transfer across a large game world, which creates a basic localized system of supply and demand" There will be no auction house - local shops and bazaars should take it`s role: "To buy items from crafters, combat characters will need to seek out shops which sell the items they need.Housing plot expenses (paid directly to the Realm/ king) will be another money sink.Combatants will be able to do some basic crafting and repairing but they won`t be self sufficient, thus having to pay crafters for repairs and new or better items from time to time.Combatants will, unlike crafters, make money by fighting: "When you play the game, you will earn money based on your role in fighting against the enemy Realms, as well as how well your Realm as a whole is doing each day in the war, relative to its population.".Crafting is crucial, major part of CU`s economy - almost everything in game is crafted and decays over time.Game designer Ben Pielstick outlined the basics of Camelot Unchained`s economy in "Dose of Design" section of the Newsletter #6, main points being: "I Still Hate Gold Sellers", the Foundational Principle #5, touches upon some standard aspects of the economy.

camelot unchained payment model

Looting & pillaging enemy structures will be possible, but there will be no player loot upon death. Fighters will be earning money from the Realm/ king for their role and achievements in the war effort.

camelot unchained payment model

Camelot Unchained`s economy will be strongly based on crafting (no gear drops from NPCs ), with more accent on local markets (no auction house ).






Camelot unchained payment model